Welcome to the first edition of our bi-weekly progress update. In this new article series, we will be sharing our progress with you, giving you an insight into what we are working on and a round up of what we’ve completed in the last two weeks.
Welcome to the first edition of our bi-weekly progress update. In this new article series, we will be sharing our progress with you, giving you an insight into what we are working on and a round up of what we’ve completed in the last two weeks.
This week’s Lore Spotlight article is ready, bringing you an insight into the lore found in Hash Rush and the Hermeian Galaxy.
We’re back with another spotlight on the Hash Rush lore. Previously we had explored some of the creatures that inhabit the Hermian galaxy, from the noble Rakken to the malevolent Crystal Titan.
For this edition, we are going to take a long overdue look at one of the future playable factions in Hash Rush, the Marauders.
So without further ado, let’s begin!
Technically it is Monday, so we are a few days late with this progress update, but we still wanted to publish it so that you know what has been going on in the world of Hash Rush.
On the development side, the developers continue their work with the much-needed load-optimisation and bug fixes. Account loading, in particular, was a big focus as we want to put all account issues deep in the alpha history books.
The Hash Rush dev blog is back; where we take an in-depth look at the core features of the game. Our previous dev blog took a look at the direction that we are developing the combat system, so we decided that we would expand on that by now talking about how the core PvE feature ‘The Crystal Scourge’ works.
Over the last few months Hash Rush has been coming together really well and it has been a lot of fun to see our community react to the new features that we are adding to the game. However, in the quest for a good beta launch, we are constantly looking at what is needed in order to give you all the proper Hash Rush experience. After a long look at our progress, we still feel that additional features and elements of polish are needed before we can officially start the Hash Rush beta.
Hash Rush is celebrating 100 years of Lativa by hosting a special event in the game, and for this week’s dev blog we are going to take a look at how we created the main opponent that our players have to face, the Ursara.
At the very beginning, there was the Halloween event. Though it has a rough start, ultimately it was a successful and fun event, but we knew that for the 100 years of Latvia event, it would need some fine-tuning and a bit of an upgrade.
On the 18th of November 2018, Latvia will be celebrating its centenary. As Hash Rush is based in Latvia, we are going to be joining in on the celebration and having a special event in the game.
With a new event comes a new dev blog, so sit back and enjoy learning about our second major event!
With the release of the Halloween Event, we also deployed an update to the game, the full patch notes are as follows:
It’s that time of year; we’re dusting off our costumes, gearing up to carve some pumpkins and looking forward to a spooky Halloween. But this year, something special is also coming to a computer screen near you… Hash Rush is bringing Halloween to the Hermian galaxy, and we’ve got some spooky treats and some devilish tricks just waiting for you to explore.