In 2013, Kris built his first Bitcoin mining rig and is now running two mining farms. He feels it has been great journey being a part of the crypto community and seeing how it has grown in the past few years, but we all know that this is just the beginning. It is important to introduce this technological revolution to new people and bigger crowds. He can definitely say that the Hash Rush project is aiming to do just that.
Creative Director & Co-founder
Nathan has been a gaming fanatic for almost 20 years and now tries to use all of his experience to create something truly special in Hash Rush. Not only stunning visual graphics or nifty gameplay mechanics catch his eye, but rich lore and storytelling which he considers one of the cornerstones of any successful game.
With his mind always going in the direction of numbers, analytics and management, Archie has found himself led to business school, a couple of years in business advisory and heading sales and marketing of one of the largest cultural institutions in Latvia. However, his heart has always belonged to videogames which has managed to squeeze in more than 10,000 hours of playing games across most of the major game platforms and PC, Archie has finally found the place where his heart and mind works in sync by leading the production of Hash Rush.
Director of Marketing
A consultant in the digital space since the 90s dot com boom, Craig has held marketing and brand management roles for the likes of graphics hardware market leader NVIDIA and online videogames specialists CCP Games. His resume includes virtual reality launch title EVE: Valkyrie, massively multiplayer epic EVE: Online, and PS3 free-to-play shooter DUST 514.
CFO & Game Economist
With over 20 years of experience in the field of finance, Jethro oversees the financial management of the organization as Chief Financial Officer. Corporate planning and the long-term strategy are front of mind leveraging experience gained both through his professional engagements at the likes of Tesla, Cisco and Alliance Capital, and as the leader of three different startups with two successful exits. A fanaticism and burning enthusiasm for the science of economics provides Jethro, as Chief Game Economist, the insight into understanding and balancing the economic system within Hash Rush.
Lead Game Designer
Rob has over 20 years experience in the video game industry and has 24 published titles to his credit, such as Kinect: Star Wars, The Conduit, America’s Army: True Soldiers, and MechAssault. As Lead Designer, Rob is the "vision keeper" for the game and leads the development of game concepts, design documentation, and gameplay mechanics.
Rick's a story and grammar geek and spends a lot of time brainstorming with Nathan. Known for his work with Westwood Studios and games like Lands of Lore, Dune II, Kyrandia and Command & Conquer, Rick is Italian these days, and lives on the edge of a cliff in Liguria, from whence he travels up to Riga to play with his favourite Latvians.
Rudolph has a very wide range of expertise, starting from digital marketing and project management, to a creative copywriter and analyst. His experience managing local and international teams for different kinds of digital projects in large and medium teams is a great fit in Hash Rush.
Laura is passionate about people and communication and her special talent is to see special talents in others, make right connections and take opportunities. She is an open minded and curious type - any challenge is accepted! With previous experience mostly in bold corporate companies, she is motivated to create an unique and desirable workspace, positive internal culture and relationships, and by taking good care of her powerful team of professionals and enthusiasts so they can fulfill their ambitions. Laura has a Bachelor's degree in social management, studied brand management and communication, and she is starting her Master's in HR management. Game on!
Online Marketing Manager
Matt has over 9 years of experience in Digital Marketing, Content and Social Media. He has worked with a range of agencies along with being in-house for various large international brands. Prior to joining Hash Rush he was consulting for brands such as Miami FC and New Era. A passion for all things digital fuels his fire for innovation in both the marketing and social landscapes.
After trying her luck here and there Laura finally found her place in between excels and Ernacks. Now using the best of her knowledge and education in being a useful right hand to the CFO, Jethro, by keeping every small financial detail organized, accounted and accessible when needed.
Junior Game Designer
Oskar is new to the development of video games but has already demonstrated a passion and drive for the project that rivals any industry veteran. He is a key member of the Design team and is bringing his own special insight to the areas of balancing and game-play. While this is Oskar's first project, it will definitely not be his last.
Dendy is a professional concept artist who has worked on various types of entertainment projects; such as videogames, film, board games, card illustration, and more. Dendy has an amazing imagination which is visible through his passion for creating diverse, living worlds. Dendy is responsible for creating 2D visual concept of the game; from the overall environment, characters, creatures, buildings, plants, down to pebbles.
Nicholas is a professional concept artist working in the entertainment industry. He has a very good mind in designing and creating believable worlds including characters, creatures, environments and many more. He also spends his time after work to hone his skills to be a better concept artist.
After gathering wide experience working in different companies - starting from big corporations and little offices - Dita is the kind witch (as her surname suggests translated from latvian) of the Hash Rush office. She is always magically making needed items appear, caring for life elixir stock to be endlessly full (also known as coffee) and helping every colleague when in need. And of course, doing it all with a smile and warm heart.
Tenzin has over 10 years of experience managing communities for online games, including senior community management roles, launching the MMOTCG Hex Shards of Fate and the MMORPG Therian Saga to the European markets. As a community manager, Tenzin ensures that community will always have a voice in Hash Rush.
Japanese Community Manager
Yoshi is a multi-talented translator, specialising in game localisation, apps, and all things Blockchain and Crypto-based. Since his first encounter with blockchain back in 2015 he has strived to fully immerse himself within the industry and establish himself as an expert in his field. Having been a representative of a Japanese company leading several projects in the region his knowledge of the South Asian gaming landscape is invaluable to the team.
As an early computer enthusiast, he started programming at the age of 12. In college he dived in the world of game development, building his own 3D engine. Since then he contributed to a few dozen games, on numerous technologies, developing for desktop, mobile and VR. Alongside game development he also worked on serious business to business applications for various clients.
Art Director and Lead Animator
Adrian has a Master’s Degree in Video Arts and he has been working in the CG industry for more than 10 years, leading our art department to reaching cornerstone achievements and competition prizes. Adrian’s key competencies include character animation, mechanical animation, cinematography, art direction and project management.
Business Manager and QA
With more than 10 years of hands-on running her business, Andreea is a great addition to our team having in-depth knowledge on topics such as business development, management, marketing, PR. With a Bachelor’s degree in Computer Science and a Master’s degree in Economics, her main purpose is to ensure the team delivers on time top-notch quality, while enjoying the process.
Game Designer and Graphic Designer
With one of his feet in a boat called ‘Computer Science’ and the other in a boat called ‘Computer Graphics’, Horea has been sailing the waters of game making for a long time. He has a Master’s degree in Computer Science and has been working in the field of computer graphics for over 10 years. Man, this boy is getting old. His vast expertise covers 3D sculpting, rigging and animation, 2D compositing and green screen keying, C# scripting and shader programming.
Radu is a passionate gameplay programmer and strong new addition to the Tractor Set GO! team. Deeply interested in learning about the inner workings of the virtual world of video games and in using that knowledge to develop believable and intricate game worlds. His professional skillset includes knowledge of: Unity3D, Unreal Engine, OpenGL. Radu worked on several personal games and a therapeutic research project at an University in Cluj-Napoca.
Paul is a Unity3D programmer that is interested in learning the various skills that are needed in game development including design, writing, programming and procedural generation techniques. His professional skill set includes knowledge of Unity3D and HPL3 game engines and level design. Previously Paul worked on personal HPL3/SOMA mods which were played by more than 15,000 people.
3D Artist and Animator
Matei graduated from the University of Arts and Design of Cluj Napoca with a Bachelor's Degree in traditional graphic techniques , and more so traditional animation. Being interested in animation, his main focus and task is in providing animations within the Tractor set GO! studio. Some of Matei's main activities outside the TSG team ranged from character design, short story illustration, and animations, notions which play role in breathing life into the characters and story.
Claudiu is very passionate in creating video games and he dedicates all his time for it. Also he is up to date with the latest news in game industry to improve his knowledge to develop better games. Claudiu's professional skill set includes Unity3D and also, in his free time, he is working on his own experimental game projects.
Sound Designer and Music Composer
Sebastian is a talented and tech-savvy sound engineer with a great passion for film and game score composing. Over the years he worked on numerous indie films and games, tackling audio assets from sound effects and voiceovers to ambient scapes and music.
With over 10 years experience with portfolio of skills including frontend and backend development; mobile app development (iOS and Android); game development; UI/UX design; growth hacking. Good at managing people and with ease bring non-technical people with technical people together achieving greater team results. Love to work in Agile environment and use Scrum to organize personal life.
Personal life: He runs a 42km marathon and love ice-cold swimming. Wakes up at 5am. Focus on highest level productivity and performance hacking.
Software developer with 4 years of professional experience in OOP. Soldering and circuit repair enthusiast. Deniss participated in producing quality software and engineering solutions for companies using micro controller by Arduino, Raspberry pi and others. He is a good team-player as well as excel at working independently. In the heart of Deniss's professional philosophy is that IT field requires constant skill improvement and gaining of new knowledge.
Mining Farm Engineer
Working with computer hardware is a hobby that has turned into a profession in 10 years of time. Martins duty is to build, configure and optimize mining rigs for best efficency, diagnostics and creating solutions that can prevent mining problems in future. It is impossible to exist in this industry without learning something new every day.